How to Build an
Inertia Dyno
Why build a dyno?
We've all run into it before,looking for that extra "edge" in the engine department. However,when you go out looking for information often times what you find from various sources is confusing, and when you put it all together it sometimes contradicts itself.
How do you find out what's right or wrong,or what's right for your application??
It seems nobody has the answers you need, or they aren't telling.
Have you ever wondered....."what happens when you change this??"
Have you ever wondered which of those "25 Go-Fast Tips" in the
articles really worked??
It's time to find out for ourselves..........
After looking at the options it seemed that an inertia dyno was the
easiest to build (the theory was simple at least) and seemed the most accurate.
But here again, the people that knew what we wanted weren't telling.
They were obviously attempting to keep us from building a dyno.
Some of the things we were told......
"That technology is too new, it's only been in this country a couple years."
NONSENSE!!!
"Them things is too complicated, change one little thing and it's all messed up."
Obviously not someone who understands how the dyno they sell commercially works.
"Your gonna need a flywheel as big as a house and 3 computers!"
Hey! We are talking kart engines here, not railroad locomotives.
"You can't use a computer within a mile of a Yamaha engine, it just won't work"
Really!!??
I've been doing it for the last
4 years,works just fine.
We heard it over and over!
What's the big deal?
The concept was simple, accelerate a load, measure the time to accelerate
it, and do the calculations. All we needed was a load, and a way to collect
the data. In the end it wasn't all that tough. The dyno is built, it works
very well and is easy to use. We learn something new with each run, and
have found out for ourselves what works and what doesn't, both on the track
and on the dyno. The following pages outline all the parts and pieces and
some of the things that caused stumbles along the way.